Hey there! Just whipped up this piece for my third-year school project.
It was mainly to sharpen my skills in creating game-standard assets.
I used Zbrush for the blockout and character sculpt, tackled the hard surface stuff and retopology in Maya, crafted the clothes with Marvelous Designer, and hand-painted the textures using Substance Painter and a bit of Substance Designer.
I modelled the character in T-pose and handed it off to my buddy, an awesome animator.
Check out his work here: https://www.artstation.com/trey-cui
Oh, and I got inspiration from this cool 2D reference by Hua Lu: https://www.artstation.com/artwork/elJZKG
Hope you like my work! Thanks a bunch!