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Devil Axe

This is a Devil Axe I made and textured for my second-year school project(Hard Surface Modeling)
The concept originates from Assassin's Creed- Devil's Weapon Bundle.
I did the block out in Maya and then turn to ZBrush to do some more detailed sculpting.
The baking process and the texture were done within Substance Painter.
I am trying out different texture styles,
I did some digging about how textures were made in Hades, Borderland and some other stylized games.
Then I came up with this Semi-realistic hand-painted texture.
I am very glad to try out the texture style that is not 100% realistic.
Last I took the model into Marmoset for the final Lighting and Rendering.
Btw here is a simple video about the sculpting part:
https://www.youtube.com/watch?v=Q1fvGegweb4
I hope you like my work!
Thank you!